Computing
Computing - The Capel Way
At Capel Manor, our aim is to provide a high-quality computing education which equips children to use computational thinking and creativity to understand and impact upon the world. The curriculum will teach children key knowledge about how computers and computer systems work, and how they are designed and programmed.
Building on this knowledge and understanding, pupils become increasingly able to:
- achieve, understand and apply the fundamental principles and concepts of computer science, including abstraction, logic, algorithms and data representation
- creatively analyse problems in computational terms, and have repeated practical experience of writing computer programs in order to solve such problems
- actively evaluate and apply information technology, including new or unfamiliar technologies, analytically to solve problems
- are responsible, competent, confident and creative users of information and communication technology.
Our Capel Curriculum is structured into 3 Key Areas of Learning:
Each of the above areas of learning are organised into the following strands:
The children are provided with engaging opportunities to apply their learning in a way that encourages them to develop an increasingly positive self perception of themselves as they carry out learning within roles with real world links within topics such as – “We are meteorologists”
Click here to view our Capel Computing Curriculum
Vocabulary and Oracy
Throughout their learning in Computing, there is also a focus on enhancing outcomes through the development of children’s vocabulary and oracy. Through an age related progression of “Expectations for Talk” children learn to:
- Listen and respond appropriately to adults and their peers
- Ask Relevant Questions to extend understanding and knowledge
- Use Relevant Strategies to build vocabulary related to class topics
- Articulate and justify answers, arguments and opinions
- Consider and evaluate different viewpoints, and build on others’ contributions
- Actively Participate in discussions and interact with listeners
- Select and use appropriate registers for effective communication
- Become confident and clear communicators
Online Safety
At Capel Manor we are dedicated to ensuring that every child is electronically safe and that children are empowered to report and manage their digital activity, whether it be on a tablet, computer, phone, social network or while gaming. With the ever expanding nature of our digital world, it is vital that we are all aware of the dangers and know how to be safe.
As part of this we have asked all staff, children and parents/carers to sign an ‘Acceptable Use Agreement’ outlining all expectations around being safe Online; especially when it comes to children.
You can review these on the following links:
Acceptable Use Agreement for Reception & Year 1, Year 2, Year 3-6, SEND
Here are some suggested websites and apps that children - and parents - can try at home:
https://www.j2e.com/j2code/ - J2code
http://www.crunchzilla.com/code-monster - Code Monster
https://scratch.mit.edu/ - Scratch
https://www.tynker.com/hour-of-code/ - Tynker, Hour of Code
https://www.codeforlife.education/rapidrouter/ - Rapid Router
https://www.kodable.com/ - Kodable
https://www.codecademy.com/ - Codecademy
https://code.org/ - Code.org
https://blockly-games.appspot.com/maze - Blocky Maze
http://www.bbc.co.uk/guides/z3c6tfr - BBC Touch-typing - Dance Mat
http://www.abcya.com/ - ABCya!
http://www.swiggle.org.uk/# - Swiggle
https://www.certstaff.com/computers-for-kids.html - Computers for Kids!
Apps (iPads, tablets and Smart phones):
Scratch Junior, Daisy the Disnosaur, Sock Puppets, Puppet Pals, Zooburst, Music Sparkles, ALEX, Hopscotch, Kodu, Tynker, Dynamicart lite, Pic Collage, Art Set / Doodlebuddy, Singing Fingers
Below are some projects we have worked on so far.
Year 3 - Anglo-Saxons - VR Lesson
Coding with Scratch
Year 4 - Spain - VR Lesson
We Are Co - Authors!
Year 6 - Parts of a Laptop