D&T (Design & Technology)

At Capel Manor Primary School, Design and Technology is taught through a variety of practical activities.  Using creativity and imagination, children design and make real and purposeful products such as night lights for our Year 5 Capel Camp with an intended user in mind whilst also learning to be inquisitive, self-confident and independent.  

 

Design and Technology also encourages children to learn to think about and solve problems both as individuals and as members of a team such as how to make a vehicle that can travel the furthest to win the Great Egg Race.

 

Our Curriculum is split into units of learning which are built around the following key strands of learning:

  • Materials/Textiles
  • Mechanical systems
  • Structures
  • Cooking and Nutrition
  • Electrical and Program systems

 

Key skills and key knowledge for Design and Technology have been mapped across the school

to ensure progression of learning between year groups. 

 

Click here to view Our Capel Design and Technology Curriculum

 

Whilst engaged in their learning, the children develop an understanding of the role of Design and Technology in the real world and its relevance to industries such as Engineering, Manufacturing and Textiles and how key events and individuals in design and technology have helped shape our world.  We aim to, wherever possible, link work to other disciplines such as mathematics, science, computing and art. Links are also made to cultures, cultural events/traditions and additional industries such as UK crops and farming.

 

Through planned projects in each unit of learning children are provided with opportunities to 

experience a transferable pathway of researching, investigating, designing, planning, making  and evaluating which they will then be able to draw upon in their future life endeavors. 

 

They also learn valuable life skills of cooking a balanced meal drawing upon an increasing understanding of what constitutes a healthy diet. 

 

The Design and Technology Process 

Design  and Technology follows a cyclical process of Designing, Making and Evaluating.  The process summarised below usually starts when children investigate and analyse a range of existing products which then leads to engagement in the design process. 

 

Designing

  • Studying the design and making of specific products
  • Studying how designers and inventors work and innovate
  • Generating ideas
  • Brainstorming
  • Design specifications
  • Design brief
  • Modelling & prototypes

Making

  • Applying learnt techniques such as cutting, shaping, joining
  • Selecting and using a range of materials and components, including construction materials, textiles and ingredients
  • Applying their design ideas 
  • Applying their understanding of learnt technical knowledge such as how to reinforce more complex structures and how to apply  their understanding of computing to program, monitor and control their products

 

Evaluating

  • Investigating and analyse a range of existing products 
  • Evaluating their ideas and products against their own design criteria
  • Considering the views of others to improve their work

 

Whilst the emphasis in Design and Technology is on practical activity, children also learn key technical vocabulary to better enable them to discuss, plan and evaluate their products. 

 

Vocabulary and Oracy

Throughout their learning in Design and Technology, in addition to a focus on practical learning, there is also a focus on enhancing outcomes through the development of children’s vocabulary and oracy.  Through an age related progression of “Expectations for Talk” children learn to: 

 

  • Listen and respond appropriately to adults and their peers
  • Ask Relevant Questions to extend understanding and knowledge
  • Use Relevant Strategies to build vocabulary related to class topics
  • Articulate and justify answers, arguments and opinions
  • Consider and evaluate different viewpoints, and build on others’ contributions
  • Actively Participate in discussions and interact with listeners
  • Select and use appropriate registers for effective communication
  • Become confident and clear communicators




Have a look and see what fantastic projects we have been completing!

STEM Week

The Great Egg Race

Crumble Night Lights

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